HUNTT
Real-world hide and seek

The city is
your arena

Scouts hunt. Stealths hide. The zone keeps shrinking until someone runs out of room. Huntt turns your neighbourhood into a live game of hide and seek, played on real streets over GPS.

For players 15+iPhone beta nowAndroid coming soon
5 mCatch range. Get close, press Catch.
3:00Between pings to the Scouts.
~10:00Until the zone shrinks again.
1Stealth left free wins it for blue.
Pick a side

Red hunts.
Blue hides.

Teams are balanced every match. There are never more Scouts than Stealths.

A Scout in a wide-brim hat and bandana
Team red

Scouts

Read the pings, split up, cut off the escape routes. When a Stealth is within five metres, hit Catch.

  • Catch at 5 m
  • 10 s cooldown on a miss
  • Push-to-talk radio
  • Can't leave the zone
A Stealth in a fur-lined parka
Team blue

Stealths

Use your 5-minute head start, keep moving, and stay inside the circle. One of you still free at the end wins it for the team.

  • Warning at 150 m
  • Out-of-zone timer
  • Cloaks and decoys
  • One survivor wins
How a Huntt works

Four phases.
One survivor is enough.

1
Lobby

Draw the zone

The host picks a park, a campus or a few city blocks. Everyone joins by code, QR or link.

2
0:00

Stealths hide

Five minutes of head start while the Scouts wait at the start.

3
5:00

Scouts hunt

Rough positions ping every 3 minutes. The zone closes about every 10.

4
Final zone

Catch or survive

Every catch is announced to everyone, with where it happened.

Built for the street

Every match
plays different

The map, the clock and the other team all push you to move. Standing still is how you get caught.

The zone closes in

The circle shrinks on a timer. Scouts can never leave it. Stealths can step out, but only until their out-of-zone timer runs dry.

Pings every 3 min

Scouts see a rough circle for each Stealth, never a live dot.

Catch at 5 m

Miss, and the button cools down. Pick your moment.

Supply drops

Crates land at real spots. First team there keeps the power.

Team radio

Push-to-talk with your side. Call the flank before they slip away.

Infection mode

Caught players don't sit out. They rise as zombies and hunt for red.

Replay the chase

Every match ends with a recap map of the routes, the catches and the close calls. Share your hunt card.

Inside the app

Made for night play

Night Hunt mode switches on after sunset, so your screen stays readable and your glow stays low.

Ways to play

Three ways in

Bring your own crew, or find a hunt that's already filling up near you.

Private hunt

Host a match and share the code, the QR or a playhuntt.online link. Only people you invite can join.

Hunt board

Hosts post scheduled public hunts. Browse what's on nearby and join the lobby in one tap.

Quick Huntt

No crew handy? Pick a length and Huntt finds the nearest public hunt starting soon, or opens one right where you are.

Play safe · 15+

Fast game.
Slow streets.

Read the safety guide before your first hunt.

Public places onlyNo private property, rail lines or water.
Location while you playShared with your match only, and only while it runs.
Eyes up at roadsNo catch is worth a crossing.
Fair play ratingsRate players after each match and report anyone who isn't.
Waitlist

Get in
early

Huntt opens city by city. Leave your name and we'll email you when it's your turn.

We'll only email you about getting into Huntt. See the privacy policy.

Got an invite?

Let the Huntt begin

iPhoneInvite-only beta. Join the waitlist
AndroidComing soon